
Ace Combat Director's Unfulfilled Dream: Flying a Fighter Jet After 30 Years of Game Development
Despite three decades immersed in the world of high-octane aerial combat games like Ace Combat, director Kazutoki Kono and his team have never had the opportunity to experience supersonic flight firsthand. This article explores their persistent desire to pilot a real fighter jet and how they simulate the thrill of aerial combat in their games, prompting reflections on the cost and dedication behind their acclaimed series.
By Mark Rosewater