Ace Combat Director's Unfulfilled Dream: Flying a Fighter Jet After 30 Years of Game Development

Mark Rosewater

Head designer for "Magic: The Gathering" and author of long-running insights on game design.

For an astonishing three decades, Kazutoki Kono, the visionary director behind the globally renowned Ace Combat series, has dedicated his career to crafting immersive aerial combat experiences. From his early days as an artist contributing to the textures and user interface of 1997's Ace Combat 2 on the PlayStation, Kono has steadily ascended to the prestigious role of brand director. Yet, despite overseeing the creation of nearly a dozen titles that vividly depict the adrenaline-pumping world of top-tier fighter jets, he and his team have never personally soared through the skies in one of these magnificent machines.

Kono's longing for this ultimate firsthand experience is palpable. In a recent discussion, he expressed his long-standing appeal: "Unfortunately, over the last 30 years of my career, I've been advocating, saying 'hey, we want to ride in one of these jets!' but we haven't had the chance yet. Neither myself nor anyone on the team." This candid revelation highlights a significant paradox: the creators of one of the most celebrated fighter jet simulations remain grounded, experiencing the thrill vicariously through their digital creations.

The dedication of Kono and his team to authenticity, despite their lack of direct flight experience, is remarkable. For Ace Combat 8, they have poured immense effort into perfecting the auditory experience, particularly the visceral 'oomph' felt when a jet breaks the sound barrier. Kono emphasized the meticulous attention paid to sound design to convey the sensation of piloting an aircraft at speeds exceeding 1,200 miles per hour. While they can't rely on personal flight logs, the developers meticulously study publicly available data on jet characteristics like weight and thrust to differentiate the feel of each aircraft within the game.

Although actual flight remains an elusive dream, the Ace Combat team has had limited, yet insightful, encounters with real aircraft. Kono recounted an opportunity to sit in a cockpit, where the sheer proximity to the controls sparked a vivid, almost instinctual desire: "...in my mind I was thinking 'all I have to do is push this lever and we're off,'" he shared. This glimpse into the operational heart of a fighter jet, however brief, undoubtedly fuels their passion for realism in their virtual skies.

The director humorously mused on alternative paths to fulfilling his ambition. When a suggestion was made that exceptional sales of Ace Combat 8 might persuade Bandai Namco to acquire a jet for research, Kono offered a witty counter-proposal: "Well, maybe not for Bandai, but if they buy it for me, it could be my private jet." This lighthearted remark underscores a profound, albeit expensive, aspiration that continues to drive the creative force behind the Ace Combat legacy. The dedication to their craft, even without direct experience, proves that passion can truly take flight.

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